NeRF Service — photos → 3D on a GPU
A live web service that turns a set of overlapping photos into a 3D Gaussian-splat scene, rendered on a GPU.
Machine learning research engineer, by way of visual effects. I spent the first chapter of my career building the tools, pipelines, and images behind feature films — work that was always, underneath, about perception, geometry, and making something synthetic feel real. That through-line is what pulled me into machine learning: the same questions of how we see, reconstruct, and represent the world, now posed to models that learn them rather than pipelines I build by hand. Today my work centers on 3D computer vision, generative models, and digital humans.
A live web service that turns a set of overlapping photos into a 3D Gaussian-splat scene, rendered on a GPU.
A controlled study of whether stronger representations or candidate-level reasoning closes the human–model gap on New Yorker cartoon caption matching — across CLIP baselines, gated cross-attention, and frontier vision–language models.
An expert benchmark for multimodal-instructed 3D CAD model editing — evaluation infrastructure that gates frontier-model launches across text-, image-, and sketch-to-CAD.
Few-shot photorealistic co-presence: a Beta-VAE 3D morphable model, contrastive identity recognition, and the capture systems behind it — 10M+ photos, 500K+ scans.
Lead R&D Technical Director at Weta Digital in Wellington for James Cameron's Avatar — part of the team behind the Academy Award–winning effects that brought Pandora to the screen.
Nine years in feature-film visual effects at ILM — from the Star Wars prequels through The Perfect Storm, A.I., War of the Worlds, and Pirates of the Caribbean — based at the Kerner Optical Research Lab.
Before AI, two decades in feature-film visual effects at Industrial Light & Magic, Weta Digital, and DNEG — building the tools, lighting pipelines, and images behind some of the era's most demanding films.
Visual Effects Demo Reel
A selection — see the full filmography on IMDb.
B.S. in Electrical & Computer Engineering (UC Davis), a Postgraduate Diploma in Strategy & Innovation from Oxford's Saïd Business School, and graduate visual-computing study at Stanford. Member of the Visual Effects Society since 2006. Has lived and worked on four continents and travelled to fifty countries to understand the world and its people.