Visual Effects Machine Learning

Matthew Bouchard

Matthew Bouchard

Machine learning research engineer, by way of visual effects. I spent the first chapter of my career building the tools, pipelines, and images behind feature films — work that was always, underneath, about perception, geometry, and making something synthetic feel real. That through-line is what pulled me into machine learning: the same questions of how we see, reconstruct, and represent the world, now posed to models that learn them rather than pipelines I build by hand. Today my work centers on 3D computer vision, generative models, and digital humans.

Selected Work

/ Projects
June 2026Personal project

NeRF Service — photos → 3D on a GPU

A live web service that turns a set of overlapping photos into a 3D Gaussian-splat scene, rendered on a GPU.

FastAPI · Python · RunPod (serverless GPU) · nerfstudio / gsplat · Cloudflare R2 · Docker · Render.com
Spring 2026Stanford CS231n: Deep Learning for Computer Vision

Drawing Conclusions: Representation or Reasoning in New Yorker Caption Matching

A controlled study of whether stronger representations or candidate-level reasoning closes the human–model gap on New Yorker cartoon caption matching — across CLIP baselines, gated cross-attention, and frontier vision–language models.

Vision-Language · Multimodal Reasoning · CLIP
2026Autodesk Research, AI Lab

Neural-CAD-Edit

An expert benchmark for multimodal-instructed 3D CAD model editing — evaluation infrastructure that gates frontier-model launches across text-, image-, and sketch-to-CAD.

Benchmarks · Multimodal Eval · 3D CAD
2018–2024Apple Vision Pro

Persona — Real-Time Digital Humans

Few-shot photorealistic co-presence: a Beta-VAE 3D morphable model, contrastive identity recognition, and the capture systems behind it — 10M+ photos, 500K+ scans.

Digital Humans · 3D/4D Capture · Generative
2006–2009Weta Digital · Wellington, NZ

Avatar

Lead R&D Technical Director at Weta Digital in Wellington for James Cameron's Avatar — part of the team behind the Academy Award–winning effects that brought Pandora to the screen.

Visual Effects · R&D / Tools · Pipeline
1997–2006San Rafael, California

Industrial Light & Magic

Nine years in feature-film visual effects at ILM — from the Star Wars prequels through The Perfect Storm, A.I., War of the Worlds, and Pirates of the Caribbean — based at the Kerner Optical Research Lab.

Visual Effects · Feature Film · Pipeline

Film & Visual Effects

/ 1997–2015

Before AI, two decades in feature-film visual effects at Industrial Light & Magic, Weta Digital, and DNEG — building the tools, lighting pipelines, and images behind some of the era's most demanding films.

Visual Effects Demo Reel

Selected Credits

AvatarAcademy Award · BAFTA · Won
2009
Pirates of the Caribbean: Dead Man's ChestAcademy Award · BAFTA · Won
2006
The Perfect StormBAFTA · Won
2000
Star Wars: Episode I – The Phantom MenaceAcademy Award · BAFTA · Nom
1999
A.I. Artificial IntelligenceAcademy Award · BAFTA · Nom
2001
Harry Potter and the Prisoner of AzkabanAcademy Award · BAFTA · Nom
2004
War of the WorldsAcademy Award · Nom
2005
PoseidonAcademy Award · Nom
2006
The Adventures of TintinBAFTA · Nom
2011
Transformers: Dark of the MoonAcademy Award · Nom
2011

A selection — see the full filmography on IMDb.

Writing

/ Adventures in Real Time
Apr 2, 2010 Travel Tips for visiting France (as given to my brother in 2006)
Feb 12, 2010 Avatar Domination
Jan 30, 2010 VFX Bake-off
Jan 27, 2010 Conversations with co-workers at Weta Digital

Photography

/ Albums

All albums →

About

/ Bio

B.S. in Electrical & Computer Engineering (UC Davis), a Postgraduate Diploma in Strategy & Innovation from Oxford's Saïd Business School, and graduate visual-computing study at Stanford. Member of the Visual Effects Society since 2006. Has lived and worked on four continents and travelled to fifty countries to understand the world and its people.